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Commando Carbine

| GUN
SPECS |
COMMANDO
CARBINE |
| Style |
Carbine |
| Maximum
Range |
up
to 170 metres+ |
| Combat
Range |
up to 90
metres+ |
| Primary
Config |
|
| Long
Range Ammunition |
50
rounds per clip, 15 clips |
| Short
Range Ammunition |
n/a |
| Rate
of Fire |
350
rounds per minute |
| Reload
Duration |
9
seconds |
| Default
Hit Points |
9
but can be set to any 1 thru 99 |
| Secondary
Config |
|
| Long
Range Ammunition |
10 rounds
per clip, 15 clips |
| Short
Range Ammunition |
N/a |
| Rate
of Fire |
24 rounds
per minute |
| Reload
Duration |
6
seconds |
| Default
Hit Points |
2 but can
be set to any 1 thru 99 |
| Other
Specs |
|
| Scope |
Red
Dot |
| Construction |
Metal
(marine - black and olive drab), cast resin handle |
| Trigger |
Full
trigger mechanism |
| Weight |
3.5kgs/7lbs |
| Recommended
environments |
Day/Night
Outdoors, eg ski fields, forest, woodlands. Also able to be used indoors
or in an urban environment |
Scorpion

| GUN
SPECS |
COMMANDO
CARBINE |
| Style |
SMG
(Bolter Type) |
| Maximum
Range |
up
to 125 meters+ |
| Combat
Range |
up to 60
metres+ |
| Primary
Config |
|
| Long
Range Ammunition |
50
rounds per clip, 15 clips |
| Short
Range Ammunition |
n/a |
| Rate
of Fire |
330
rounds per minute |
| Reload
Duration |
8
seconds |
| Default
Hit Points |
9
but can be set to any 1 thru 99 |
| Hit
Delay |
3 Seconds |
| Secondary
Config |
|
| Long
Range Ammunition |
30 rounds
per clip, 15 clips |
| Short
Range Ammunition |
N/a |
| Rate
of Fire |
350 rounds
per minute |
| Reload
Duration |
6
seconds |
| Hit
Delay |
1 Second |
| Default
Hit Points |
2 but can
be set to any 1 thru 99 |
| Third
Config |
Bolt
Action Mode |
| Long
Range Ammunition |
8
rounds per clip, 20 clips |
| Short
Range Ammunition |
N/a |
| Rate
of Fire |
60 rounds
per minute |
| Reload
Duration |
8
seconds |
| Hit
Delay |
1 Second |
| Default
Hit Points |
2 but can
be set to any 1 thru 99 |
| Other
Specs |
|
| Scope |
Red
Dot |
| Construction |
Metal
(marine - black and olive drab), cast resin handle |
| Trigger |
Full
trigger mechanism |
| Weight |
2
kgs |
| Recommended
environments |
Day/Night
Outdoors or Indoor Arena/Maze or in conjunction with inflatable/mobile
arenas |
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Morita LMG/Sniper Rifle

The Morita has two modes -
semi-auto sniper rifle and full-auto light machine gun. Its metal construction
and extended length (almost 3 foot/1 metre) are awesome. It has the latest
sensor technology which makes the weapon even more sensitive in sunlight.
| GUN
SPECS |
MORITA
SNIPER |
| Style |
Sniper
Rifle/Light Machine Gun |
| Maximum
Range |
up
to 170 metres+ |
| Combat
Range |
up to 90
metres+ |
| Config |
|
| Long
Range Ammunition |
99 rounds per clip, 9 clips |
| Short
Range Ammunition |
9
scatter gun rounds per clip |
| Rate
of Fire |
350
rounds per minute |
| Reload
Duration |
18
seconds |
| Default
Hit Points |
9
but can be set to any 1 thru 9 |
| Other
Specs |
|
| Scope |
Telescopic |
| Construction |
Metal,
hand carved wooden handle (M16 style). |
| Trigger |
Full
trigger mechanism |
| Weight |
4.3kgs/9.5lbs |
| Recommended
environments |
Day/Night
Outdoors, eg ski fields, forest, woodlands |
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Spitfire Machine
Pistol

The
Spitfire is a terrific light weight weapon. Like its cohorts the Morita
Sniper Rifle and Pulse Assault Rifle, the Spitfire also incorporates the latest
sensor technology.
It is a great hand gun.
| GUN
SPECS |
SPITFIRE
MACHINE PISTOL |
| Style |
Machine
Pistol |
| Maximum
Range |
up
to 85 metres+ |
| Combat
Range |
up to 40
metres+ |
| Config |
|
| Long
Range Ammunition |
30
rounds per clip, 9 clips |
| Short
Range Ammunition |
n/a |
| Rate
of Fire |
280
rounds per minute |
| Reload
Duration |
6
seconds |
| Default
Hit Points |
9
but can be set to any 1 thru 9 |
| Other
Specs |
|
| Scope |
Red
Dot |
| Construction |
Metal,
hand carved wooden handle (Uzi style). |
| Trigger |
Full
trigger mechanism |
| Weight |
2.5kgs/5.5lbs |
| Recommended
environments |
Day/Night
Outdoors, eg ski fields, forest, woodlands |
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Mini Machine
Pistol - Mini Spitzi

The Mini
Spitzi is a terrific light weight weapon.
Like its cohorts the Morita Sniper Rifle and Pulse Assault Rifle, the Mini
Spitzi incorporates the latest advanced sensor technology.
It is a great hand gun. It
is designed with a snub nose barrel so it is ideal for indoor use.
| GUN
SPECS |
MINI
SPITZI - MINI MACHINE PISTOL |
| Style |
Mini
Machine Pistol |
| Maximum
Range |
up
to 85 metres+ |
| Combat
Range |
up to 30
metres (range is reduced as it is harder to aim with an iron sight) |
| Primary
Config |
|
| Long
Range Ammunition |
30
rounds per clip, 20
clips |
| Short
Range Ammunition |
n/a |
| Rate
of Fire |
280
rounds per minute |
| Reload
Duration |
6
seconds |
| Default
Hit Points |
9
but can be set to any 1 thru 9 |
| Other
Specs |
|
| Integrated
Scope |
Iron
sight as standard |
| Construction |
Metal,
metal handle (Uzi style). |
| Trigger |
Full
trigger mechanism |
| Weight |
2kgs/4.4lbs |
| Recommended
environments |
Day/Night
Outdoors or Indoor Arena/Maze |
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Pulse Assault
Rifle

The Pulse is a great assault rifle. Its metal
construction and fine craftsmanship are terrific. The Pulse Rifle, like the
Morita and Spitfire models, are specialist outdoor units. The perfect weapon to
give cover to smaller advancing armoury!
| GUN
SPECS |
PULSE
ASSAULT RIFLE |
| Style |
Assault
Rifle |
| Maximum
Range |
up
to 120 meters+ |
| Combat
Range |
up to 70
meters+ |
| Primary
Config |
|
| Long
Range Ammunition |
75
rounds per clip, 9 clips |
| Short
Range Ammunition |
9
scatter gun rounds per clip |
| Rate
of Fire |
350
rounds per minute |
| Reload
Duration |
12
seconds |
| Default
Hit Points |
9
but can be set to any 1 thru 9 |
| Other
Specs |
|
| Optional
Recommended Scope |
Telescopic |
| Construction |
Metal,
hand carved wooden handle (M16 style). |
| Trigger |
Full
trigger mechanism |
| Weight |
4kgs/8.8lbs |
| Recommended
environments |
Day/Night
Outdoors, eg ski fields, forest, woodlands |
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Claymore
Mine

| MINE
SPECS |
CLAYMORE
MINE |
| Forward
Range |
up
to 30 metres+ |
| Backward
Range |
up
to 10 metres+ |
| Config |
|
| Ammo |
Only 1
detonation per mission |
| Rate
of Fire |
Fires
a continuous burst of infrared for 3-5 seconds.
Very deadly.
|
| Disabling |
A
switch on the claymore main box allows
an opponent to disable the mine (simply turns
off the connection from the firing switch to the firing circuit). |
"Either war is obsolete or men are."
R. Buckminster Fuller
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